In the last post, while moving towards the thing , you smelled something which our body could evaluate it either good or bad . As you get closer to the thing, the smell becomes stronger. Here, the first cognitive analysis takes place: your brain connects the sign of the thing with the sign of the smell  and creates a […]
Our extremely slow and meticulous analysis of the first experience on the Earth  has yet to conclude. So far, we’ve experienced the thing , then we realized that our first reaction should be to feel fear . Given the fact that our confidence level is zero , we’d go for the flight response; however, it’s very theoretical because, […]
Through the last post, we referred to the study of some rats’ brain  to discuss that habitual or automated behaviors help us both react to problems or dangers faster and save more energy which is aligned with the fundamental principle of Minergie . We should know that habits can be formed and practiced totally independent of memory. Eugene Pauly […]
so far, we’ve spent four lessons on the reaction which hasn’t been executed and we’ve been experiencing the thing  for a tiny fraction of a second. Since we know nothing about either the thing or our ability, therefore the level of our confidence is 0 , by default, we’d pick the flight reaction .
To pick up where we left off, we perceived the thing, its sign was created and stored in the memory, then we felt the fear which was about to trigger either the fight or flight response regarding our confidence level. 
Registering the thing  happened in less than a microsecond; then in order to survive, our brain needs to decide if it’s a danger or not, consequently to execute the best reaction. Imagine that you absolutely had no earthly knowledge to evaluate the thing, how would you decide if it’s dangerous or not? 
So far, we’ve talked about life and Death as the fundamental duality; consequently, survival which we need the energy to fight for . I admit that what I am narrating might sound like one of the action movies in which the hero must be deadly careful to detect all traps, kill or at least run away from enemies which we […]